Monday, August 5, 2013

Fallout 3: Bottlecap Mine

Bottlecap Mine, a Fallout 3 weapon made out of a Vault-Tec Lunchbox, a sensor module, a cherry bomb and a handful of bottlecaps. Very powerful and also suitable for overkills in The Shady Sands Shuffle style.

Build notes:
This one requires a little more than just papercraft skill, as it needs wire for several of its parts (handle, antenna, colored wires). The best kind is a 1mm wide aluminium wire, for the colored ones it's slightly thicker.
It's good to build the main parts (lunchbox, sensor module, handle), then wrap them by the duct tape and finally add the details. The handle holders should be a little longer than what's in the model, otherwise you might have trouble getting your hand under the handle. And don't forget to reinforce it.

Height: 243mm (with antenna)
Difficulty: 7/10

Download: Mediafire
Included are lined and lineless PDOs, also a set with outline padding.

Model and textures made by Bethesda Softworks.

Friday, March 1, 2013

TESLA 427A Poezia

A 1962 radio receiver manufactured by TESLA, a Czech electronics company. I have a fondness of older electronics and I felt like making one. Designed this from the scratch. The model is entirely mine. Textures were created from photos, courtesy of the receiver's owner, Padza.

Build notes:
This papercraft is relatively easy and should look good with some reinforcing of the biggest areas. I recommend completing the front and back parts separately, then connect them using the side and top parts. Finally, close it up with the bottom piece.

Height:
Difficulty: 3/10

Download: Mediafire
Included are lined and lineless PDOs, also a set with outline padding.

Model and textures created by me.

Friday, November 23, 2012

Skyrim: Glass Sword

Glass sword, one of typical weapons from TES games, now available in this plane of Oblivion as well.

Build notes:
This took a bit too long to finish. Partly because I was being careful with it, and it paid off. Word of warning: this model is complex and requires precision, patience and precision. I didn't find it in me to forsake all the details - but be assured I tried to bring down the polygon count a bit, including fixing some really awful errors in the texture and the model itself. Don't try to build this without having a good bit of experience.

Height: 865mm
Difficulty: 9/10

Download: Mediafire
Included are lined and lineless PDOs, also a set with outline padding. Be sure to check the alt_textures folder for textures with normal maps applied and for Chillrend textures.

Model and textures made by Bethesda Softworks.

Wednesday, November 7, 2012

Tutorial: Textures and Normal Maps

For some time I've been wondering how to improve the look of textures on models. While you can't do much about them, save for manual re-painting, newer games have those awesome technologies such as bump and normal mapping. So, an idea popped up.

This will allow you to alter your textures with the help of normal map textures to make them look more "bumpy", a bit like games have been doing for quite some time.